errours: (come out Tigerlily you're caressing me)
Flowers of Heaven is a variation on a war room-style game. Unlike standard war rooms, though, units do not vote to specifically target other units. Instead, each unit will choose certain personality traits to target (represented by flowers)—meaning that it is also individuals, not units, who experience the immediate consequences.

The object of the game is for the unit to make it through the Garden with as much of their members’ “essential selves” intact as possible. The game ends when either all three Garden Obstacles are cleared OR 12 out of 16 flowers have been destroyed, whichever happens first. Each Garden Obstacle requires the destruction of a minimum of 3 flowers.
(So somewhere between 9-12 flowers will burn, total.)

Characters can freely share information on their personal flowers with their own units, but will have to rely on educated guesses when it comes to what flowers members of other units may have.
expand for full rules )
errours: (and tell you all about a scene)
So you think you'd like to play in FLOWERS of HEAVEN!

In order to do that, you'll need to look at the list of flowers and their associated personality traits. You'll also most likely want to take a look at the flowers' associated status effects so that you can decide whether this whole thing looks like fun to you. Feel free to let the status effects inform your decision on which flowers to give your character, so long as the choices still make sense.

Each character will ultimately have exactly two flowers that represent them. They can be based on their “true”/canon self, or who they are currently/in Imeeji; your preference.

To sign up for FLOWERS of HEAVEN, please give us 2-4 flowers that work for the character. It's just fine if ultimately only two seem to fit, but if you're flexible, that's handy to know!
Alternatively, ask for Dealer's Choice, and we'll use our own knowledge of the character to assign you some! We're very trustworthy.

Characters will know their own flowers by default, but not anyone else’s, so all comments are screened.

The list of flowers is HERE.
— Flower meanings will be ICly provided during the game.

The list of possible status effects is HERE.
— You may also notice that (temporary) full amnesia is a possible status effect for this game.
errours: right in front of you (you're gonna love what's burning)
    Whenever a flower is burned on the blue flame pyre, everyone with that flower as a key has an essential part of themselves broken/destroyed. They temporarily catch fire along with the flower, then experience one of the two status effects listed. (The choice is OOC, not IC.)

    Idols who lose both flowers experience death of the self: they experience (temporary) full amnesia, and are wreathed in blue flame. This status overrides other flower statuses.

    (All “deaths” will be healed at the end of the game; however, the losers will continue to experience status effects for all lost keys, which will mean two effects for those who “died.”)

    expand for list of status effects )
errours: won't you let it go (I wouldn't lie to you blossom)
Each character has exactly two "keys" which represent their true self. It's player discretion whether "true" means who the character would be in "canon"/in their home world, or who they have become in Imeeji; go with whatever feels right or would be most fun for you!

expand for list of flowers )

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